I was really excited yesterday, playing around and testing the kitchen sink application and making my own hello world application.
When trying today, all I get is the error
[INFO] Launched application in Simulator (3.60 seconds) [INFO] Application has exited from Simulator
This even happens when I try to start a clean new project.
(I know it's not technically an error, but it happens right after the application launches in the iPhone simulator)
I've even tried to build and run in Xcode: complete log
Tried to reinstall the iPhone SDK, Android SDK and even cleaning out all the library files. I even tried to create a new user. Same problem.
I was really excited yesterday, now I'm just frustrated. Are there any possibilities that these issues are related to the new iPhone SDK?
I was getting the same error you have in your Titanium Developer log about the Adobe Unit Types.osax library.
010-04-07 15:21:05.394 osascript[1129:607] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find:
/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
osascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
The problem is that on OS X 10.6, AppleScript runs in 64-bit mode by default and that library isn't compiled for 64-bit. The solution is to upgrade the Adobe Unit Types.osax file:
That's as far as I've gotten in Titanium Developer. It launches the iPhone simulator but I'm just looking at the springboard and no new app has been installed. I suspect the following message is a clue to what's going on:
Unknown or unsupported SDK version: loading…
On the Test & Package > Run Emulator tab under SDK, the dropdown lists only one option: "loading…".
Thank you for the solution to the Adobe Unit Types problem!
But the main problem still persists. The App still crashes upon launch. Anyone else getting why this is happening?
Same issue.. yet it doesn;t feel like there is an answer out there
This is a 32-bit vs 64-bit problem. Here's a fix from Adobe