3D and zIndex
Hi, I am trying to make a spin, like on the kitchensink example.
var spin_v_tr = Ti.UI.create3DMatrix()
spin_v_tr = spin_v_tr.translate(0,0,1000);
spin_v_tr = spin_v_tr.rotate(180,0,1,0);
When I do this, while rotating the view takes the most top zIndex.
After the animation completes, the zIndex is restored.
I need to have another view above anything, and I set it's zIndex to 100000, but has no effect.
If I reduce the tz matrix element to a value under 320, some flicker appear. Why?
Any suggestions?
Thanks
1 Answer
-
Nobody?