I like the potential of this product, but I am struggling just getting the IDE to build on my Mac. I was successful getting some mobile applications to build for Android under Windows, but since the goal of my project is to build an iPhone app, I have moved over to the Mac.
Specifically, I am having the following problems:
1) No way to delete duplicate projects when I reimport?<br>
2) I keep reimporting projects and nuking the build directory when the IDE gets stuck like I had to do on Windows. Is this necessary?<br>
3) iPhone debug build fails, wher eis 'output for more details'?
[INFO] Executing XCode build...
[INFO] Executing XCode Compiler [toggle output]
[DEBUG] executing command: xcodebuild -target KitchenSink -configuration Debug -sdk iphonesimulator3.2 GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=6b2cb524-763d-4d1e-a00b-c0a7e804750e DEPLOYTYPE=development DEBUG=1 TI_VERSION=1.3.0 IPHONEOS_DEPLOYMENT_TARGET=3.1 TARGETED_DEVICE_FAMILY=1
[INFO] Compile completed in 31.278 seconds
[ERROR] Build Failed. Please see output for more details
4) Android build gives me these errors (when it properly detects the Android emulator which is roughly half the times I try):
[INFO] Installing application on device
[DEBUG] /Users/Christopher/Desktop/android-sdk-mac_86/tools/adb -e install -r /Users/Christopher/Desktop/KitchenSink/build/android/bin/app.apk
[ERROR] Failed installing com.appcelerator.kitchensink: pkg: /data/local/tmp/app.apk
I am hardly a Mac expert, so perhaps something isn't installed in the right place (yes I do have the SDK and XCode installed, although I am not sure if it's in the 'right' place or not and cannot seem to find where I tell Titanium where it's installed like I can for Android).