App not running on phone (but works fine in simulator)
I've got an app that has suddenly stopped loading on my phone, it works fine in the simulator, but when I try and run it on my phone it just hangs on the loading screen. I've cleared the build area and it still doesn't work??
6 Answers
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Compile it with xcode and look at the gdb console
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All I get is this…
~~~
Ignoring packet error, continuing…
gdb stack trace at 'putpkt: write failed':
0 gdb-arm-apple-darwin 0x0018dc33 remote_backtrace_self + 54 -
This is all I can find, sorry
http://www.iphonedevsdk.com/forum/iphone-sdk-development/51193-simulator-yes-device-no.html
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ok, i've after fully cleaning the device and building it with xcode armv7 it works, but as soon as i use titanium it goes again.
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Maybe stupid question:
Are you trying to build a 3.2 sdk on an iphone? - should be 4, on the Run on device tab, select SDK version. -
Delete the build folder in your app directory, then do "run on device" from TA. You could also try deleting the app from BOTH your phone and iTunes, syncing your phone, THEN do "run on device" from TA.
Hope that helps,
Peter Janett
http://www.newmediaone.net