Titanium Community Questions & Answer Archive

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Question about the continuous builds...

Is anyone able to build properly off of them? I've cleared out my /build/iphone/ folder.. restarted Ti.. etc.. they build and push to the simulator fine, but crash immediately upon launch.

I have to go back to 1.4.1 to get it to run in the simulator.

And yeah… I have been switching the build in my project options..

anyway.. I was just curious…

— asked October 6th 2010 by Critter
  • continuousbuild
  • iphone
  • simulator
0 Comments

6 Answers

  • Accepted Answer

    I started with iOS SDK 4.2 and 1.5.0 and it did not work. I went back to iOS 3.2/4.1 and 1.5.0 and I can get clean builds that work and my current project runs fine. To me it looks like a problem running the beta iOS 4.2.

    — answered October 7th 2010 by John McKnight
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    1 Comment
    • Aye. I just reinstalled my 3.2 SDK, and found that 1.50 will build and run against that SDK..

      — commented October 8th 2010 by Critter
  • I've been having the same problem, glad it's not just me. Luckily 1.4.1 works for me too.

    — answered October 6th 2010 by Dan Giulvezan
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    1 Comment
    • Same problem, though older versions of iOS seem to work fine, while the newer ones crash instantly on device. Annoying since this was a problem in the continuous builds even before 1.4.1 was released. Luckily the official 1.4.1.1 works though.

      — commented October 6th 2010 by Mike Robinson
  • I just tried creating a new mobile project using 1.4.2 and copied my Resources folder into it and it works fine there. I guess deleting the build folder isn't always enough (though not sure why it wouldn't be).

    Try making a new project and copy your Resources folder into that new project and see if that fixes things for you.

    — answered October 6th 2010 by Dan Giulvezan
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  • Just tried creating a /new/ project.. copied my /Resources/ folder over to it..

    still a no go. Launches.. then crashes.. with this in the Ti. Console..

    Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
    mmap$UNIX2003 called from function _Z20TCMalloc_SystemAllocmPmm in image ctz9d.
    If you are encountering this problem running a simulator binary within gdb, make sure you 'set start-with-shell off' first.

    — answered October 6th 2010 by Critter
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    1 Comment
    • Hey Critter,

      Are you trying to use iOS SDK 4.2? If so, I get the same crash on launch but 3.2/4.1 work fine with the continuous builds that I have tried.

      — commented October 6th 2010 by John McKnight
  • Are you guys working with the newest continuous builds? They've just upped it to 1.5.0 and I would get an exception when starting up my app with Android (a 1.4.2 build from about a week ago works fine). My bet is because of the recent refactor branch merges in the past few days, the dev builds are a bit unstable right now.

    Robby

    — answered October 6th 2010 by Robby Dermody
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  • Hey Robby..

    I just tried the 1.5. No go.. Even creating a new blank project in any of the builds fails for me..

    however, if I go back to 1.4.1, then everything works as it should..

    shrug

    — answered October 6th 2010 by Critter
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