1.2 is out -- still doesn't work.
ok, I have TiDev 1.2.0 and Kitchensink for 1.2.x …
I can get android to run now, sometimes… takes about 3+ minutes
for each launch… and then sometimes doesn't work.
for the iphone – no. I've never had the iphone working on any computer with any install of appcelerator. both my xcode and sdks work fine… and my eclipse and android emulator work fine.
this is what I continue to get for the iphone… for 3.1, 3.1.2, 3.1.3, and 3.2 … same thing happens for the ipad. same thing happens for a hello world type program.
[INFO] One moment, building …
[INFO] Performing full rebuild. This will take a little bit. Hold tight…
[INFO] Executing XCode build…
[INFO] Executing XCode Compiler [toggle output]
[INFO] Compile completed in 5.534 seconds
[INFO] Launching application in Simulator
[INFO] Launched application in Simulator (11.04 seconds)
[INFO] Application has exited from Simulator
it just never runs. no error.. no log. nothing.
Is there any hope for this system? I've spent over a week fighting and waiting (for 1.2).
Scott
4 Answers
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Hey Scott,
What's OS are you running (version)?
What iPhone SDK? can you run the following in terminal? xcodebuild -showsdks
It shouldn't take 3 minutes to launch unless you're on a really old CPU. For iPhone SDK 3.2, you'll need to be on Snow Leopard (this is an Apple requirement, not Appcelerator).
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On Tue, Apr 6, 2010 at 1:44 PM, <devcenter@appcelerator.com> wrote:
> Jeff Haynie said:
>
> Hey Scott,
> What's OS are you running (version)?Scott-D-Yelichs-MacBook-Pro-kgb [201]> uname -a
Darwin Scott-D-Yelichs-MacBook-Pro-kgb.local 10.3.0 Darwin Kernel
Version 10.3.0: Fri Feb 26 11:58:09 PST 2010;
root:xnu-1504.3.12~1/RELEASE_I386 i386I believe it's 10.6.3. I don't have any OS updates outstanding (oops,
just checked again,
I have an airport update).> What iPhone SDK? can you run the following in terminal? xcodebuild -showsdks
Scott-D-Yelichs-MacBook-Pro-kgb [202]> xcodebuild -showsdks
Mac OS X SDKs:
Mac OS X 10.5 -sdk macosx10.5
Mac OS X 10.6 -sdk macosx10.6iPhone OS Device SDKs:
Device - iPhone OS 3.0 -sdk iphoneos3.0
Device - iPhone OS 3.1 -sdk iphoneos3.1
Device - iPhone OS 3.1.2 -sdk iphoneos3.1.2
Device - iPhone OS 3.1.3 -sdk iphoneos3.1.3
Device - iPhone OS 3.2 -sdk iphoneos3.2iPhone OS Simulator SDKs:
Simulator - iPhone OS 3.0 -sdk iphonesimulator3.0
Simulator - iPhone OS 3.1 -sdk iphonesimulator3.1
Simulator - iPhone OS 3.1.2 -sdk iphonesimulator3.1.2
Simulator - iPhone OS 3.1.3 -sdk iphonesimulator3.1.3
Simulator - iPhone OS 3.2 -sdk iphonesimulator3.2it takes a LONG time for TiDev to figure out which APIs are available.
> It shouldn't take 3 minutes to launch unless you're on a really old CPU.
> For iPhone SDK 3.2, you'll need to be on Snow Leopard (this is an Apple requirement, not Appcelerator).Yup. This is a unibody MBP – and my old 2.5GHz (6MB l2 cache) is
also 10.6.3. I have made iPad apps on both.My Xcode + iPhone OS and eclipse + android work fine (although android
is slow) – directly – the iphone just doesn't work at all through TiDev.I'm sure it's PEBKAC or user error… even something simple – just trying to
figure out what's the mismatch.Scott
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On Android, you only need to launch the emulator once and then click launch app again with each change. It's not necessary to restart the emulator.
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Ok, the android edit + launch with the emu up… works and is fast! No need to "stop" and "launch" – Whew! Now just to get the iPhone (and iPad) working… and I'll be off to hunt for some example code :-) Thanks for the pointer on the android launch – that start up is a killer!