Folks need your help here ..trying to build first test app ..run into some challenges :) hopefully someone can point me in right direction.
Here is my environment:
OS X 10.6.3
Titanium Developer 1.2.1
iPhone SDK's 3.1 and 3.2
I've tried building default app and it works ok on Android however on iPhone I get app to launch however I get bunch of warnings and one error. Here is the key section of the log:
INFO] Compile completed in 14.854 seconds
[INFO] Launching application in Simulator
2010-06-16 21:33:10.281 osascript[28403:607] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find:/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
osascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
[INFO] Launched application in Simulator (17.29 seconds)
[ERROR] 2010-06-16 21:33:14.826 xcodebuild[28415:80b] Unable to load platform at path /Developer/Platforms/Aspen.platform
[INFO] Application started
Any suggestions on what might be going wrong would be appreciated!
This is a known bug but you can still work on your app I got this for a while and no worries as long as app launches in sim.
This is a 32-bit vs 64-bit problem. Here's a fix from Adobe.