Titanium Community Questions & Answer Archive

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Trouble with iPhone SDK 3.2 on Titanium 1.2.1

Folks need your help here ..trying to build first test app ..run into some challenges :) hopefully someone can point me in right direction.

Here is my environment:
OS X 10.6.3
Titanium Developer 1.2.1
iPhone SDK's 3.1 and 3.2

I've tried building default app and it works ok on Android however on iPhone I get app to launch however I get bunch of warnings and one error. Here is the key section of the log:

INFO] Compile completed in 14.854 seconds
[INFO] Launching application in Simulator
2010-06-16 21:33:10.281 osascript[28403:607] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find:/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
osascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
[INFO] Launched application in Simulator (17.29 seconds)
[ERROR] 2010-06-16 21:33:14.826 xcodebuild[28415:80b] Unable to load platform at path /Developer/Platforms/Aspen.platform
[INFO] Application started

Any suggestions on what might be going wrong would be appreciated!

— asked June 16th 2010 by Boban Vejin
  • bug
  • issue
0 Comments

2 Answers

  • This is a known bug but you can still work on your app I got this for a while and no worries as long as app launches in sim.

    — answered June 18th 2010 by michel perrin
    permalink
    0 Comments
  • This is a 32-bit vs 64-bit problem. Here's a fix from Adobe.

    — answered June 28th 2011 by Phil Oye
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