iPad app Xcode asks for @2x.png images, is that right?
When packaging my iPad only app, I am being asked for Default_App_Icon@2x.png image, surely this is for iPhone 4 and the Retina Display.
Should my iPad app be asking for this?
If no, where am I going wrong? I am packaging for 3.2
3 Answers
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Accepted Answer
The @2x icon might be referenced in the Info.plist file, that's why XCode might be looking for it. Check your Info.plist in build/iphone folder. If that's the case, you can either provide the @2x icon, or move the file into your project's root folder and remove the extra key from it.
As for the white icon problem:
- Check that the icon names are identical to those specified in the Info.plist
- Try moving the icons to your Resources/iphone folder.
- Delete your project's build/iphone folder and do a full rebuild in Titanium.
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Mine too, i had to submit mine with that extra 2x icon for ipad-only app.
I think the problem is Ti generate the same icon settings bundle for ipad only app, you can see the setting on plist file.
http://developer.apple.com/iphone/library/qa/qa2010/qa1686.html
[update]
Come to think of that, i wonder they would reject it because of that 2x icon on a iPad ONLY app. The spec mentioned no 2x icon. Damit! -
I have created ALL the various icons in ALL the sizes and popped them into my Resources folder.
I have pointed Titanium at Icon.png and I have also tried Icon-72.png in my Resources folder.
Both run in the emulator, but produce a white app icon.
So where am I going wrong?
AAARRRGGHH!!! Who said this was easy :-)