Titanium Community Questions & Answer Archive

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AudioPlayer complete event?

Is there no "complete" event for Titanium.Media.AudioPlayer? I don't see one and after seeing Titanium.Media.Sound has one, i tried adding a listener for "complete" but to no avail. I find it strange that this isn't supported for AudioPlayer. Am I missing something?

— asked October 13th 2010 by Nick Robillard
  • audio
  • audioplayer
  • complete
  • event
  • mobile
1 Comment
  • I'm also not seeing any way to get an audio track's duration…

    — commented October 15th 2010 by Nick Robillard

3 Answers

  • For now I've worked around the complete event issue by checking the progress property after a stop event.

    function playbackStateChange(e) {
        if (e.state == audioPlayer.STATE_STOPPED && audioPlayer.progress > 0) {
            // Track complete
    audioPlayer.addEventListener('change', playbackStateChange);

    Still wish there was a complete event - this is a bit hacky. And still not seeing a way to get the total duration (before the track is complete). :(

    — answered October 15th 2010 by Nick Robillard
  • You can fire an event on state change, and the integer of the stat will change when the stream is complete.

    If I remember correctly, the complete state is "6".

    Hope that helps.

    Peter Janett


    — answered October 17th 2010 by Peter janett
    1 Comment
    • I'm already listening for state change. And 6 is the "stopping" event, which gets fired anytime the stream is about to stop, which is essentially the same as my workaround.

      — commented October 17th 2010 by Nick Robillard
  • Fyi, I've found using the VideoPlayer is a good workaround for this since it also plays MP3s.

    — answered September 7th 2011 by Nick Robillard
    1 Comment
    • Although I'm having great difficulty differentiating between a user stop event and an actual playback complete event. The e.reason is always 0. (referring to VideoPlayer)

      — commented September 8th 2011 by Nick Robillard
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